public sealed class DeployedFleetStatus : IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessage
DeployedFleetStatus has details about the Agones fleets such as how many
are running, how many allocated, and so on.
The number of GameServer replicas in the RESERVED state in this fleet.
Reserved instances won't be deleted on scale down, but won't cause
an autoscaler to scale up.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003e\u003ccode\u003eDeployedFleetStatus\u003c/code\u003e provides details about Agones fleets, including the number of running and allocated game server replicas.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eSystem.Object\u003c/code\u003e and implements multiple interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt has a constructor to create a new \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e object and another constructor that clones a passed in \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e object.\u003c/p\u003e\n"],["\u003cp\u003eKey properties include \u003ccode\u003eAllocatedReplicas\u003c/code\u003e, \u003ccode\u003eReadyReplicas\u003c/code\u003e, \u003ccode\u003eReplicas\u003c/code\u003e, and \u003ccode\u003eReservedReplicas\u003c/code\u003e, which report the count of game server replicas in each respective state.\u003c/p\u003e\n"],["\u003cp\u003eThe class belongs to the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is found within the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"]]],[],null,[]]