public sealed class DeployedFleetDetails : IMessage<DeployedFleetDetails>, IEquatable<DeployedFleetDetails>, IDeepCloneable<DeployedFleetDetails>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eDeployedFleetDetails\u003c/code\u003e class provides information about a deployed Agones fleet within the Google Cloud Gaming service, specifically in version 1.3.0 of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e library.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, enabling features like message handling, equality checks, deep cloning, and buffer message capabilities.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties for \u003ccode\u003eDeployedAutoscaler\u003c/code\u003e and \u003ccode\u003eDeployedFleet\u003c/code\u003e, which are of types \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleetAutoscaler\u003c/code\u003e and \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleet\u003c/code\u003e respectively, giving details on the autoscaler and the fleet itself.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeployedFleetDetails\u003c/code\u003e class offers two constructors: a default constructor and a copy constructor that takes another \u003ccode\u003eDeployedFleetDetails\u003c/code\u003e object as input.\u003c/p\u003e\n"]]],[],null,[]]