public sealed class GetRealmRequest : IMessage<GetRealmRequest>, IEquatable<GetRealmRequest>, IDeepCloneable<GetRealmRequest>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eGetRealmRequest\u003c/code\u003e class is 2.2.0, but this page specifically documents version 1.3.0, which is an older version in the series.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGetRealmRequest\u003c/code\u003e is a request message used for \u003ccode\u003eRealmsService.GetRealm\u003c/code\u003e, and it inherits from the base \u003ccode\u003eObject\u003c/code\u003e class, implementing several interfaces for message handling, equality, and cloning.\u003c/p\u003e\n"],["\u003cp\u003eThis class allows users to construct \u003ccode\u003eGetRealmRequest\u003c/code\u003e objects either through an empty constructor or by copying another \u003ccode\u003eGetRealmRequest\u003c/code\u003e instance.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGetRealmRequest\u003c/code\u003e class has a \u003ccode\u003eName\u003c/code\u003e property that is a string, and it is required, representing the resource name in the format: \u003ccode\u003eprojects/{project}/locations/{location}/realms/{realm}\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt also has a \u003ccode\u003eRealmName\u003c/code\u003e property, which is a \u003ccode\u003eRealmName\u003c/code\u003e-typed view of the resource \u003ccode\u003eName\u003c/code\u003e property, providing a structured way to interact with realm names.\u003c/p\u003e\n"]]],[],null,[]]