Google.Cloud.Gaming.V1 is a.NET client library for the Game Services API.
Note:
This documentation is for version 1.4.0 of the library.
Some samples may not work with other versions.
Installation
Install the Google.Cloud.Gaming.V1 package from NuGet. Add it to
your project in the normal way (for example by right-clicking on the
project in Visual Studio and choosing "Manage NuGet Packages...").
Authentication
When running on Google Cloud Platform, no action needs to be taken to authenticate.
Otherwise, the simplest way of authenticating your API calls is to
download a service account JSON file then set the GOOGLE_APPLICATION_CREDENTIALS environment variable to refer to it.
The credentials will automatically be used to authenticate. See the Getting Started With
Authentication guide for more details.
Getting started
All operations are performed through the following client classes:
Create a client instance by calling the static Create or CreateAsync methods. Alternatively,
use the builder class associated with each client class (e.g. GameServerClustersServiceClientBuilder for GameServerClustersServiceClient)
as an easy way of specifying custom credentials, settings, or a custom endpoint. Clients are thread-safe,
and we recommend using a single instance across your entire application unless you have a particular need
to configure multiple client objects separately.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003e\u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e is a .NET client library designed for interacting with the Game Services API on Google Cloud.\u003c/p\u003e\n"],["\u003cp\u003eThe current documentation focuses on version \u003ccode\u003e1.4.0\u003c/code\u003e of the library, and users should be aware that examples may not be compatible with other versions.\u003c/p\u003e\n"],["\u003cp\u003eAuthentication is seamless on Google Cloud Platform, and for other environments, using a service account JSON file via the \u003ccode\u003eGOOGLE_APPLICATION_CREDENTIALS\u003c/code\u003e environment variable is recommended.\u003c/p\u003e\n"],["\u003cp\u003eThe library's operations are managed through four main client classes: \u003ccode\u003eGameServerClustersServiceClient\u003c/code\u003e, \u003ccode\u003eGameServerConfigsServiceClient\u003c/code\u003e, \u003ccode\u003eGameServerDeploymentsServiceClient\u003c/code\u003e, and \u003ccode\u003eRealmsServiceClient\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eClient instances can be created either through a static \u003ccode\u003eCreate\u003c/code\u003e or \u003ccode\u003eCreateAsync\u003c/code\u003e call, or through the builder class associated with each client, and it is suggested to use a single client instance across the application.\u003c/p\u003e\n"]]],[],null,[]]