public static void BindService(ServiceBinderBase serviceBinder, GameServerDeploymentsService.GameServerDeploymentsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides details for the \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e class, which is used to manage the deployment of Agones fleets.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerDeploymentsService\u003c/code\u003e class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace within the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version documented is 2.2.0, while the presented content focuses on version 1.1.0, highlighting multiple previous versions as well.\u003c/p\u003e\n"],["\u003cp\u003eTwo \u003ccode\u003eBindService\u003c/code\u003e methods are available: one to create a service definition, and another to register service methods with a service binder, both of which interact with the server-side logic through the \u003ccode\u003eGameServerDeploymentsServiceBase\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,[]]