public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.GetGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version available for \u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e is 2.2.0, but this documentation is for version 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e is a request message used for retrieving a specific game server cluster using the \u003ccode\u003eGameServerClustersService.GetGameServerCluster\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits from \u003ccode\u003eObject\u003c/code\u003e and implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e class contains properties such as \u003ccode\u003eGameServerClusterName\u003c/code\u003e and \u003ccode\u003eName\u003c/code\u003e, where \u003ccode\u003eName\u003c/code\u003e is a required string property specifying the name of the cluster to be retrieved using the format \u003ccode\u003eprojects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors for this class: a default constructor and a copy constructor, that uses another instance of \u003ccode\u003eGetGameServerClusterRequest\u003c/code\u003e to create a new instance.\u003c/p\u003e\n"]]],[],null,[]]