public sealed class GameServerDeploymentsServiceClientBuilder : ClientBuilderBase<GameServerDeploymentsServiceClient>Builder class for GameServerDeploymentsServiceClient to provide simple configuration of credentials, endpoint etc.
Inheritance
Object > ClientBuilderBase<GameServerDeploymentsServiceClient> > GameServerDeploymentsServiceClientBuilderNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerDeploymentsServiceClientBuilder()
public GameServerDeploymentsServiceClientBuilder()Creates a new builder with default settings.
Properties
Settings
public GameServerDeploymentsServiceSettings Settings { get; set; }The settings to use for RPCs, or null for the default settings.
| Property Value | |
|---|---|
| Type | Description |
GameServerDeploymentsServiceSettings |
|
Methods
Build()
public override GameServerDeploymentsServiceClient Build()Builds the resulting client.
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentsServiceClient |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerDeploymentsServiceClient>.Build()
BuildAsync(CancellationToken)
public override Task<GameServerDeploymentsServiceClient> BuildAsync(CancellationToken cancellationToken = default(CancellationToken))Builds the resulting client asynchronously.
| Parameter | |
|---|---|
| Name | Description |
cancellationToken |
CancellationToken |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerDeploymentsServiceClient> |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerDeploymentsServiceClient>.BuildAsync(System.Threading.CancellationToken)
GetChannelPool()
protected override ChannelPool GetChannelPool()Returns the channel pool to use when no other options are specified.
| Returns | |
|---|---|
| Type | Description |
ChannelPool |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerDeploymentsServiceClient>.GetChannelPool()