[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe latest version of FleetConfig is 2.2.0, with multiple prior versions available, dating back to 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eFleetConfig is a class used for managing configurations of fleets within the Agones framework, inheriting from Object and implementing several interfaces including IMessage, IEquatable, IDeepCloneable, and IBufferMessage.\u003c/p\u003e\n"],["\u003cp\u003eIt is found within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is located within the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eIt contains two constructors: a default constructor \u003ccode\u003eFleetConfig()\u003c/code\u003e and a constructor that accepts another \u003ccode\u003eFleetConfig\u003c/code\u003e object, \u003ccode\u003eFleetConfig(FleetConfig other)\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class features two properties: \u003ccode\u003eFleetSpec\u003c/code\u003e, which stores the Agones fleet spec as a string, and \u003ccode\u003eName\u003c/code\u003e, which holds the name of the FleetConfig as a string.\u003c/p\u003e\n"]]],[],null,[]]