Optional. The maximum number of items to return. If unspecified, server
will pick an appropriate default. Server may return fewer items than
requested. A caller should only rely on response's
[next_page_token][google.cloud.gaming.v1.ListRealmsResponse.next_page_token] to
determine if there are more realms left to be queried.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document outlines the \u003ccode\u003eListRealmsRequest\u003c/code\u003e class, which is used to request a list of realms within the Google Cloud Gaming service, specifically for version 1.1.0 of the API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eListRealmsRequest\u003c/code\u003e class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, \u003ccode\u003eIBufferMessage\u003c/code\u003e, and \u003ccode\u003eIPageRequest\u003c/code\u003e, demonstrating its role in data handling and request pagination.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the \u003ccode\u003eListRealmsRequest\u003c/code\u003e class include \u003ccode\u003eFilter\u003c/code\u003e, \u003ccode\u003eOrderBy\u003c/code\u003e, \u003ccode\u003ePageSize\u003c/code\u003e, \u003ccode\u003ePageToken\u003c/code\u003e, and \u003ccode\u003eParent\u003c/code\u003e, which allow for filtering, sorting, limiting, and navigating through the list of realms, and specifying the parent.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available: a default constructor \u003ccode\u003eListRealmsRequest()\u003c/code\u003e and one that accepts another \u003ccode\u003eListRealmsRequest\u003c/code\u003e as a parameter, enabling object creation and cloning.\u003c/p\u003e\n"],["\u003cp\u003eThe class belongs to the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly, indicating its place within the Google Cloud Gaming .NET library.\u003c/p\u003e\n"]]],[],null,[]]