public sealed class PreviewDeleteGameServerClusterResponse : IMessage<PreviewDeleteGameServerClusterResponse>, IEquatable<PreviewDeleteGameServerClusterResponse>, IDeepCloneable<PreviewDeleteGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides detailed information about the \u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e class within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace, specifically for version 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e is a response message used by \u003ccode\u003eGameServerClustersService.PreviewDeleteGameServerCluster\u003c/code\u003e and implements interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eObject\u003c/code\u003e and includes inherited members such as \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, \u003ccode\u003eMemberwiseClone()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt includes two constructors: a default one and another that takes a \u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e object as a parameter for creating a new response object based on an existing one.\u003c/p\u003e\n"],["\u003cp\u003eThe class has two main properties: \u003ccode\u003eEtag\u003c/code\u003e (a string representing the ETag of the game server cluster) and \u003ccode\u003eTargetState\u003c/code\u003e (of type \u003ccode\u003eTargetState\u003c/code\u003e), which represents the target state.\u003c/p\u003e\n"]]],[],null,[]]