[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis document provides details for the \u003ccode\u003eGameServerConfigsServiceClientBuilder\u003c/code\u003e class, which simplifies the configuration of credentials and endpoints for \u003ccode\u003eGameServerConfigsServiceClient\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfigsServiceClientBuilder\u003c/code\u003e class inherits from \u003ccode\u003eClientBuilderBase\u003c/code\u003e and offers methods for building both synchronously and asynchronously through the \u003ccode\u003eBuild()\u003c/code\u003e and \u003ccode\u003eBuildAsync()\u003c/code\u003e functions.\u003c/p\u003e\n"],["\u003cp\u003eThe class allows users to set various configurations such as endpoint, scopes, channel credentials, and others, as it contains multiple properties that handle different aspects of client configuration.\u003c/p\u003e\n"],["\u003cp\u003eIt also allows users to override the default \u003ccode\u003eGrpcAdapter\u003c/code\u003e, \u003ccode\u003eChannelPool\u003c/code\u003e, \u003ccode\u003eEndpoint\u003c/code\u003e, and \u003ccode\u003eScopes\u003c/code\u003e configurations with custom settings.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation outlines multiple versions of the API available for selection, from version 1.1.0 up to version 2.2.0, the latest.\u003c/p\u003e\n"]]],[],null,[]]