public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e class provides details about the Agones fleet and autoscaler, which are part of the game server deployment rollout process.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, for message handling, comparison, cloning, and buffered message operations.\u003c/p\u003e\n"],["\u003cp\u003eIt is found within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is included in the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly, offering a core component for game server management.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties such as \u003ccode\u003eEtag\u003c/code\u003e, \u003ccode\u003eTargetState\u003c/code\u003e, and \u003ccode\u003eUnavailable\u003c/code\u003e to manage the ETag, deployment's target state, and any unreachable locations respectively.\u003c/p\u003e\n"],["\u003cp\u003eThe class has 2 constructors, one default and one that takes in another \u003ccode\u003ePreviewGameServerDeploymentRolloutResponse\u003c/code\u003e as an argument, which copies the data in the \u003ccode\u003eother\u003c/code\u003e argument into the newly created class.\u003c/p\u003e\n"]]],[],null,[]]