[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis page provides documentation for the \u003ccode\u003eSpecSource\u003c/code\u003e class within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace, specifically version 1.1.0 of the library.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eSpecSource\u003c/code\u003e encapsulates both Agones fleet and Agones autoscaler spec sources, and it implements several interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties like \u003ccode\u003eGameServerConfigName\u003c/code\u003e which represents the game server config resource and \u003ccode\u003eName\u003c/code\u003e which is the name of the Agones fleet or scaling config.\u003c/p\u003e\n"],["\u003cp\u003eThere are multiple versions available, ranging from 1.1.0 to 2.2.0 (latest) for the Google Cloud Gaming library.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eSpecSource\u003c/code\u003e has inherited members from \u003ccode\u003eObject\u003c/code\u003e, and it has two constructors: a parameterless constructor and one that accepts another \u003ccode\u003eSpecSource\u003c/code\u003e instance.\u003c/p\u003e\n"]]],[],null,[]]