public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessageThe game server cluster changes made by the game server deployment.
Implements
IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
DeployedClusterState()
public DeployedClusterState()DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState)
public DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState other)| Parameter | |
|---|---|
| Name | Description |
other |
FetchDeploymentStateResponse.Types.DeployedClusterState |
Properties
Cluster
public string Cluster { get; set; }The name of the cluster.
| Property Value | |
|---|---|
| Type | Description |
String |
|
FleetDetails
public RepeatedField<DeployedFleetDetails> FleetDetails { get; }The details about the Agones fleets and autoscalers created in the game server cluster.
| Property Value | |
|---|---|
| Type | Description |
RepeatedField<DeployedFleetDetails> |
|