public sealed class GameServerClustersServiceClientBuilder : ClientBuilderBase<GameServerClustersServiceClient>Builder class for GameServerClustersServiceClient to provide simple configuration of credentials, endpoint etc.
Inheritance
Object > ClientBuilderBase<GameServerClustersServiceClient> > GameServerClustersServiceClientBuilderNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerClustersServiceClientBuilder()
public GameServerClustersServiceClientBuilder()Creates a new builder with default settings.
Properties
Settings
public GameServerClustersServiceSettings Settings { get; set; }The settings to use for RPCs, or null for the default settings.
| Property Value | |
|---|---|
| Type | Description |
GameServerClustersServiceSettings |
|
Methods
Build()
public override GameServerClustersServiceClient Build()Builds the resulting client.
| Returns | |
|---|---|
| Type | Description |
GameServerClustersServiceClient |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerClustersServiceClient>.Build()
BuildAsync(CancellationToken)
public override Task<GameServerClustersServiceClient> BuildAsync(CancellationToken cancellationToken = default(CancellationToken))Builds the resulting client asynchronously.
| Parameter | |
|---|---|
| Name | Description |
cancellationToken |
CancellationToken |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerClustersServiceClient> |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerClustersServiceClient>.BuildAsync(System.Threading.CancellationToken)
GetChannelPool()
protected override ChannelPool GetChannelPool()Returns the channel pool to use when no other options are specified.
| Returns | |
|---|---|
| Type | Description |
ChannelPool |
|
Google.Api.Gax.Grpc.ClientBuilderBase<Google.Cloud.Gaming.V1.GameServerClustersServiceClient>.GetChannelPool()