public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eScalingConfig\u003c/code\u003e class, part of Google.Cloud.Gaming.V1, is used for autoscaling configurations within an Agones fleet.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and inherits from \u003ccode\u003eObject\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties such as \u003ccode\u003eFleetAutoscalerSpec\u003c/code\u003e for the Agones fleet autoscaler specification, \u003ccode\u003eName\u003c/code\u003e for the scaling configuration's name, \u003ccode\u003eSchedules\u003c/code\u003e for the applicable schedules, and \u003ccode\u003eSelectors\u003c/code\u003e for label-based identification of game server clusters.\u003c/p\u003e\n"],["\u003cp\u003eThe class has a constructor that creates a new instance, and an additional constructor to create an instance using an existing \u003ccode\u003eScalingConfig\u003c/code\u003e object.\u003c/p\u003e\n"],["\u003cp\u003eThe current provided documentation is for Version 2.0.0, but there are other versions of the documentation also available.\u003c/p\u003e\n"]]],[],null,[]]