public sealed class Schedule : IMessage<Schedule>, IEquatable<Schedule>, IDeepCloneable<Schedule>, IBufferMessage, IMessage
The schedule of a recurring or one time event. The event's time span is
specified by start_time and end_time. If the scheduled event's timespan is
larger than the cron_spec + cron_job_duration, the event will be recurring.
If only cron_spec + cron_job_duration are specified, the event is effective
starting at the local time specified by cron_spec, and is recurring.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eSchedule\u003c/code\u003e class defines a recurring or one-time event with a specified \u003ccode\u003estart_time\u003c/code\u003e and \u003ccode\u003eend_time\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eEvents can be recurring if the timespan between \u003ccode\u003estart_time\u003c/code\u003e and \u003ccode\u003eend_time\u003c/code\u003e is longer than the combined \u003ccode\u003ecron_spec\u003c/code\u003e and \u003ccode\u003ecron_job_duration\u003c/code\u003e, otherwise it is one time.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCronJobDuration\u003c/code\u003e property sets the duration of the cron job event, which starts at the cron job's start time.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCronSpec\u003c/code\u003e property defines the scheduled event's timing using cron syntax, determining the local time of the realm.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eSchedule\u003c/code\u003e class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace within the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"]]],[],null,[]]