public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis webpage details the \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e class, which is used for managing game server cluster connections within the Google Cloud Gaming service.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace and is implemented in the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eVersion 2.2.0 is the latest version of \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e with other past versions of the class available for use.\u003c/p\u003e\n"],["\u003cp\u003eThe class offers a \u003ccode\u003eGkeClusterReference\u003c/code\u003e property to identify the GKE cluster where game servers are located, and a \u003ccode\u003eNamespace\u003c/code\u003e property to specify where Agones game server instances are created.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eObject\u003c/code\u003e and implements multiple interfaces, such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, and \u003ccode\u003eIDeepCloneable\u003c/code\u003e, allowing for deep cloning, equality checks and buffer messaging.\u003c/p\u003e\n"]]],[],null,[]]