public sealed class GameServerDeploymentRolloutName : IResourceName, IEquatable<GameServerDeploymentRolloutName>Resource name for the GameServerDeploymentRollout resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerDeploymentRolloutName(String, String, String)
public GameServerDeploymentRolloutName(string projectId, string locationId, string deploymentId)Constructs a new instance of a GameServerDeploymentRolloutName class from the component parts
of pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
| Parameters | |
|---|---|
| Name | Description |
projectId |
StringThe |
locationId |
StringThe |
deploymentId |
StringThe |
Properties
DeploymentId
public string DeploymentId { get; }The Deployment ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
String |
|
IsKnownPattern
public bool IsKnownPattern { get; }Whether this instance contains a resource name with a known pattern.
| Property Value | |
|---|---|
| Type | Description |
Boolean |
|
LocationId
public string LocationId { get; }The Location ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
String |
|
ProjectId
public string ProjectId { get; }The Project ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
String |
|
Type
public GameServerDeploymentRolloutName.ResourceNameType Type { get; }The GameServerDeploymentRolloutName.ResourceNameType of the contained resource name.
| Property Value | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName.ResourceNameType |
|
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }The contained UnparsedResourceName. Only non-null if this instance contains an
unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
UnparsedResourceName |
|
Methods
Format(String, String, String)
public static string Format(string projectId, string locationId, string deploymentId)Formats the IDs into the string representation of this GameServerDeploymentRolloutName with
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
StringThe |
locationId |
StringThe |
deploymentId |
StringThe |
| Returns | |
|---|---|
| Type | Description |
String |
The string representation of this GameServerDeploymentRolloutName with pattern
|
FormatProjectLocationDeployment(String, String, String)
public static string FormatProjectLocationDeployment(string projectId, string locationId, string deploymentId)Formats the IDs into the string representation of this GameServerDeploymentRolloutName with
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
StringThe |
locationId |
StringThe |
deploymentId |
StringThe |
| Returns | |
|---|---|
| Type | Description |
String |
The string representation of this GameServerDeploymentRolloutName with pattern
|
FromProjectLocationDeployment(String, String, String)
public static GameServerDeploymentRolloutName FromProjectLocationDeployment(string projectId, string locationId, string deploymentId)Creates a GameServerDeploymentRolloutName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
StringThe |
locationId |
StringThe |
deploymentId |
StringThe |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
A new instance of GameServerDeploymentRolloutName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerDeploymentRolloutName FromUnparsed(UnparsedResourceName unparsedResourceName)Creates a GameServerDeploymentRolloutName containing an unparsed resource name.
| Parameter | |
|---|---|
| Name | Description |
unparsedResourceName |
UnparsedResourceNameThe unparsed resource name. Must not be |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
A new instance of GameServerDeploymentRolloutName containing the provided
|
GetHashCode()
public override int GetHashCode()Returns a hash code for this resource name.
| Returns | |
|---|---|
| Type | Description |
Int32 |
|
Parse(String)
public static GameServerDeploymentRolloutName Parse(string gameServerDeploymentRolloutName)Parses the given resource name string into a new GameServerDeploymentRolloutName instance.
| Parameter | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
StringThe resource name in string form. Must not be |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
The parsed GameServerDeploymentRolloutName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
Parse(String, Boolean)
public static GameServerDeploymentRolloutName Parse(string gameServerDeploymentRolloutName, bool allowUnparsed)Parses the given resource name string into a new GameServerDeploymentRolloutName instance; optionally allowing an unparseable resource name.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
StringThe resource name in string form. Must not be |
allowUnparsed |
BooleanIf |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
The parsed GameServerDeploymentRolloutName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
allowUnparsed is true.
ToString()
public override string ToString()The string representation of the resource name.
| Returns | |
|---|---|
| Type | Description |
String |
The string representation of the resource name. |
TryParse(String, out GameServerDeploymentRolloutName)
public static bool TryParse(string gameServerDeploymentRolloutName, out GameServerDeploymentRolloutName result)Tries to parse the given resource name string into a new GameServerDeploymentRolloutName instance.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
StringThe resource name in string form. Must not be |
result |
GameServerDeploymentRolloutNameWhen this method returns, the parsed GameServerDeploymentRolloutName, or |
| Returns | |
|---|---|
| Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
TryParse(String, Boolean, out GameServerDeploymentRolloutName)
public static bool TryParse(string gameServerDeploymentRolloutName, bool allowUnparsed, out GameServerDeploymentRolloutName result)Tries to parse the given resource name string into a new GameServerDeploymentRolloutName instance; optionally allowing an unparseable resource name.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
StringThe resource name in string form. Must not be |
allowUnparsed |
BooleanIf |
result |
GameServerDeploymentRolloutNameWhen this method returns, the parsed GameServerDeploymentRolloutName, or |
| Returns | |
|---|---|
| Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
allowUnparsed is true.
Operators
Equality(GameServerDeploymentRolloutName, GameServerDeploymentRolloutName)
public static bool operator ==(GameServerDeploymentRolloutName a, GameServerDeploymentRolloutName b)| Parameters | |
|---|---|
| Name | Description |
a |
GameServerDeploymentRolloutName |
b |
GameServerDeploymentRolloutName |
| Returns | |
|---|---|
| Type | Description |
Boolean |
|
Inequality(GameServerDeploymentRolloutName, GameServerDeploymentRolloutName)
public static bool operator !=(GameServerDeploymentRolloutName a, GameServerDeploymentRolloutName b)| Parameters | |
|---|---|
| Name | Description |
a |
GameServerDeploymentRolloutName |
b |
GameServerDeploymentRolloutName |
| Returns | |
|---|---|
| Type | Description |
Boolean |
|