public sealed class GameServerDeploymentRollout : IMessage<GameServerDeploymentRollout>, IEquatable<GameServerDeploymentRollout>, IDeepCloneable<GameServerDeploymentRollout>, IBufferMessage, IMessageThe game server deployment rollout which represents the desired rollout state.
Implements
IMessage<GameServerDeploymentRollout>, IEquatable<GameServerDeploymentRollout>, IDeepCloneable<GameServerDeploymentRollout>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerDeploymentRollout()
public GameServerDeploymentRollout()GameServerDeploymentRollout(GameServerDeploymentRollout)
public GameServerDeploymentRollout(GameServerDeploymentRollout other)| Parameter | |
|---|---|
| Name | Description |
other |
GameServerDeploymentRollout |
Properties
CreateTime
public Timestamp CreateTime { get; set; }Output only. The creation time.
| Property Value | |
|---|---|
| Type | Description |
Timestamp |
|
DefaultGameServerConfig
public string DefaultGameServerConfig { get; set; }The default game server config is applied to all realms unless overridden
in the rollout. For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.
| Property Value | |
|---|---|
| Type | Description |
String |
|
Etag
public string Etag { get; set; }ETag of the resource.
| Property Value | |
|---|---|
| Type | Description |
String |
|
GameServerConfigOverrides
public RepeatedField<GameServerConfigOverride> GameServerConfigOverrides { get; }Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
| Property Value | |
|---|---|
| Type | Description |
RepeatedField<GameServerConfigOverride> |
|
GameServerDeploymentRolloutName
public GameServerDeploymentRolloutName GameServerDeploymentRolloutName { get; set; }GameServerDeploymentRolloutName-typed view over the Name resource name property.
| Property Value | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
|
Name
public string Name { get; set; }The resource name of the game server deployment rollout, in the following
form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
For example,
projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout.
| Property Value | |
|---|---|
| Type | Description |
String |
|
UpdateTime
public Timestamp UpdateTime { get; set; }Output only. The last-modified time.
| Property Value | |
|---|---|
| Type | Description |
Timestamp |
|