public abstract class GameServerConfigsServiceClientGameServerConfigsService client wrapper, for convenient use.
Derived Types
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Remarks
The game server config configures the game servers in an Agones fleet.
Properties
CreateGameServerConfigOperationsClient
public virtual OperationsClient CreateGameServerConfigOperationsClient { get; }The long-running operations client for CreateGameServerConfig.
| Property Value | |
|---|---|
| Type | Description |
OperationsClient |
|
DefaultEndpoint
public static string DefaultEndpoint { get; }The default endpoint for the GameServerConfigsService service, which is a host of "gameservices.googleapis.com" and a port of 443.
| Property Value | |
|---|---|
| Type | Description |
String |
|
DefaultScopes
public static IReadOnlyList<string> DefaultScopes { get; }The default GameServerConfigsService scopes.
| Property Value | |
|---|---|
| Type | Description |
IReadOnlyList<String> |
|
The default GameServerConfigsService scopes are:
DeleteGameServerConfigOperationsClient
public virtual OperationsClient DeleteGameServerConfigOperationsClient { get; }The long-running operations client for DeleteGameServerConfig.
| Property Value | |
|---|---|
| Type | Description |
OperationsClient |
|
GrpcClient
public virtual GameServerConfigsService.GameServerConfigsServiceClient GrpcClient { get; }The underlying gRPC GameServerConfigsService client
| Property Value | |
|---|---|
| Type | Description |
GameServerConfigsService.GameServerConfigsServiceClient |
|
ServiceMetadata
public static ServiceMetadata ServiceMetadata { get; }The service metadata associated with this client type.
| Property Value | |
|---|---|
| Type | Description |
ServiceMetadata |
|
Methods
Create()
public static GameServerConfigsServiceClient Create()Synchronously creates a GameServerConfigsServiceClient using the default credentials, endpoint and settings. To specify custom credentials or other settings, use GameServerConfigsServiceClientBuilder.
| Returns | |
|---|---|
| Type | Description |
GameServerConfigsServiceClient |
The created GameServerConfigsServiceClient. |
CreateAsync(CancellationToken)
public static Task<GameServerConfigsServiceClient> CreateAsync(CancellationToken cancellationToken = default(CancellationToken))Asynchronously creates a GameServerConfigsServiceClient using the default credentials, endpoint and settings. To specify custom credentials or other settings, use GameServerConfigsServiceClientBuilder.
| Parameter | |
|---|---|
| Name | Description |
cancellationToken |
CancellationTokenThe CancellationToken to use while creating the client. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfigsServiceClient> |
The task representing the created GameServerConfigsServiceClient. |
CreateGameServerConfig(CreateGameServerConfigRequest, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(CreateGameServerConfigRequest request, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
request |
CreateGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<GameServerConfig, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfig(GameServerDeploymentName, GameServerConfig, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
GameServerDeploymentNameRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<GameServerConfig, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfig(String, GameServerConfig, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(string parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
StringRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<GameServerConfig, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(CreateGameServerConfigRequest, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(CreateGameServerConfigRequest request, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
request |
CreateGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(CreateGameServerConfigRequest, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(CreateGameServerConfigRequest request, CancellationToken cancellationToken)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
request |
CreateGameServerConfigRequestThe request object containing all of the parameters for the API call. |
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
GameServerDeploymentNameRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CancellationToken cancellationToken)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
GameServerDeploymentNameRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(String, GameServerConfig, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(string parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
StringRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(String, GameServerConfig, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(string parent, GameServerConfig gameServerConfig, CancellationToken cancellationToken)Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
| Parameters | |
|---|---|
| Name | Description |
parent |
StringRequired. The parent resource name, in the following form:
|
gameServerConfig |
GameServerConfigRequired. The game server config resource to be created. |
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(DeleteGameServerConfigRequest, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(DeleteGameServerConfigRequest request, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
request |
DeleteGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<Empty, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(GameServerConfigName, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(GameServerConfigName name, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to delete, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<Empty, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(String, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(string name, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to delete, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<Empty, OperationMetadata> |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(DeleteGameServerConfigRequest request, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
request |
DeleteGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(DeleteGameServerConfigRequest request, CancellationToken cancellationToken)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
request |
DeleteGameServerConfigRequestThe request object containing all of the parameters for the API call. |
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(GameServerConfigName, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(GameServerConfigName name, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to delete, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(GameServerConfigName, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(GameServerConfigName name, CancellationToken cancellationToken)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to delete, in the following form:
|
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(string name, CallSettings callSettings = null)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to delete, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(String, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(string name, CancellationToken cancellationToken)Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to delete, in the following form:
|
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
GetGameServerConfig(GameServerConfigName, CallSettings)
public virtual GameServerConfig GetGameServerConfig(GameServerConfigName name, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to retrieve, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
GameServerConfig |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name);
GetGameServerConfig(GetGameServerConfigRequest, CallSettings)
public virtual GameServerConfig GetGameServerConfig(GetGameServerConfigRequest request, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
request |
GetGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
GameServerConfig |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(request);
GetGameServerConfig(String, CallSettings)
public virtual GameServerConfig GetGameServerConfig(string name, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to retrieve, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
GameServerConfig |
The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name);
GetGameServerConfigAsync(GameServerConfigName, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GameServerConfigName name, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to retrieve, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(GameServerConfigName, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GameServerConfigName name, CancellationToken cancellationToken)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
GameServerConfigNameRequired. The name of the game server config to retrieve, in the following form:
|
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(GetGameServerConfigRequest, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GetGameServerConfigRequest request, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
request |
GetGameServerConfigRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request);
GetGameServerConfigAsync(GetGameServerConfigRequest, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GetGameServerConfigRequest request, CancellationToken cancellationToken)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
request |
GetGameServerConfigRequestThe request object containing all of the parameters for the API call. |
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request);
GetGameServerConfigAsync(String, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(string name, CallSettings callSettings = null)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to retrieve, in the following form:
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(String, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(string name, CancellationToken cancellationToken)Gets details of a single game server config.
| Parameters | |
|---|---|
| Name | Description |
name |
StringRequired. The name of the game server config to retrieve, in the following form:
|
cancellationToken |
CancellationTokenA CancellationToken to use for this RPC. |
| Returns | |
|---|---|
| Type | Description |
Task<GameServerConfig> |
A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
ListGameServerConfigs(GameServerDeploymentName, String, Nullable<Int32>, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(GameServerDeploymentName parent, string pageToken = null, int? pageSize = null, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
parent |
GameServerDeploymentNameRequired. The parent resource name, in the following form:
|
pageToken |
StringThe token returned from the previous request. A value of |
pageSize |
System.Nullable<Int32>The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(parent);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigs(ListGameServerConfigsRequest, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(ListGameServerConfigsRequest request, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
request |
ListGameServerConfigsRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
Filter = "",
OrderBy = "",
};
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(request);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigs(String, String, Nullable<Int32>, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(string parent, string pageToken = null, int? pageSize = null, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
parent |
StringRequired. The parent resource name, in the following form:
|
pageToken |
StringThe token returned from the previous request. A value of |
pageSize |
System.Nullable<Int32>The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(parent);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(GameServerDeploymentName, String, Nullable<Int32>, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(GameServerDeploymentName parent, string pageToken = null, int? pageSize = null, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
parent |
GameServerDeploymentNameRequired. The parent resource name, in the following form:
|
pageToken |
StringThe token returned from the previous request. A value of |
pageSize |
System.Nullable<Int32>The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(parent);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(ListGameServerConfigsRequest, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(ListGameServerConfigsRequest request, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
request |
ListGameServerConfigsRequestThe request object containing all of the parameters for the API call. |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
Filter = "",
OrderBy = "",
};
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(request);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(String, String, Nullable<Int32>, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(string parent, string pageToken = null, int? pageSize = null, CallSettings callSettings = null)Lists game server configs in a given project, location, and game server deployment.
| Parameters | |
|---|---|
| Name | Description |
parent |
StringRequired. The parent resource name, in the following form:
|
pageToken |
StringThe token returned from the previous request. A value of |
pageSize |
System.Nullable<Int32>The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> |
A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(parent);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
PollOnceCreateGameServerConfig(String, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> PollOnceCreateGameServerConfig(string operationName, CallSettings callSettings = null)Poll an operation once, using an operationName from a previous invocation of
CreateGameServerConfig.
| Parameters | |
|---|---|
| Name | Description |
operationName |
StringThe name of a previously invoked operation. Must not be |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<GameServerConfig, OperationMetadata> |
The result of polling the operation. |
PollOnceCreateGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> PollOnceCreateGameServerConfigAsync(string operationName, CallSettings callSettings = null)Asynchronously poll an operation once, using an operationName from a previous invocation of
CreateGameServerConfig.
| Parameters | |
|---|---|
| Name | Description |
operationName |
StringThe name of a previously invoked operation. Must not be |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> |
A task representing the result of polling the operation. |
PollOnceDeleteGameServerConfig(String, CallSettings)
public virtual Operation<Empty, OperationMetadata> PollOnceDeleteGameServerConfig(string operationName, CallSettings callSettings = null)Poll an operation once, using an operationName from a previous invocation of
DeleteGameServerConfig.
| Parameters | |
|---|---|
| Name | Description |
operationName |
StringThe name of a previously invoked operation. Must not be |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Operation<Empty, OperationMetadata> |
The result of polling the operation. |
PollOnceDeleteGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> PollOnceDeleteGameServerConfigAsync(string operationName, CallSettings callSettings = null)Asynchronously poll an operation once, using an operationName from a previous invocation of
DeleteGameServerConfig.
| Parameters | |
|---|---|
| Name | Description |
operationName |
StringThe name of a previously invoked operation. Must not be |
callSettings |
CallSettingsIf not null, applies overrides to this RPC call. |
| Returns | |
|---|---|
| Type | Description |
Task<Operation<Empty, OperationMetadata>> |
A task representing the result of polling the operation. |
ShutdownDefaultChannelsAsync()
public static Task ShutdownDefaultChannelsAsync()Shuts down any channels automatically created by Create() and CreateAsync(CancellationToken). Channels which weren't automatically created are not affected.
| Returns | |
|---|---|
| Type | Description |
Task |
A task representing the asynchronous shutdown operation. |
After calling this method, further calls to Create() and CreateAsync(CancellationToken) will create new channels, which could in turn be shut down by another call to this method.